nep-cbe New Economics Papers
on Cognitive and Behavioural Economics
Issue of 2024‒04‒15
two papers chosen by



  1. Experimental Evaluation of Random Incentive System under Ambiguity By Tomohito Aoyama; Nobuyuki Hanaki
  2. Language-based game theory in the age of artificial intelligence By Valerio Capraro; Roberto Di Paolo; Matjaz Perc; Veronica Pizziol

  1. By: Tomohito Aoyama; Nobuyuki Hanaki
    Abstract: The random incentive system (RIS) is a standard incentive scheme used to elicit preferences in economic experiments. However, it has been speculated that RIS may not be incentive compatible when participants are concerned about ambiguity, i.e., that the choices observed under RIS do not reflect the underlying preferences. To examine the performance of RIS under ambiguity, we conducted three experiments online and in a laboratory. The results of the experiments suggest that RIS is incentive compatible. We argue that presenting choice situations in isolation may improve the incentive compatibility of RIS. We also argue that using RIS, together with an experimental guideline called Prince, may reduce the observed ambiguity aversion.
    Date: 2024–03
    URL: http://d.repec.org/n?u=RePEc:dpr:wpaper:1236&r=cbe
  2. By: Valerio Capraro; Roberto Di Paolo; Matjaz Perc; Veronica Pizziol
    Abstract: Understanding human behaviour in decision problems and strategic interactions has wide-ranging applications in economics, psychology, and artificial intelligence. Game theory offers a robust foundation for this understanding, based on the idea that individuals aim to maximize a utility function. However, the exact factors influencing strategy choices remain elusive. While traditional models try to explain human behaviour as a function of the outcomes of available actions, recent experimental research reveals that linguistic content significantly impacts decision-making, thus prompting a paradigm shift from outcome-based to language-based utility functions. This shift is more urgent than ever, given the advancement of generative AI, which has the potential to support humans in making critical decisions through language-based interactions. We propose sentiment analysis as a fundamental tool for this shift and take an initial step by analyzing 61 experimental instructions from the dictator game, an economic game capturing the balance between self-interest and the interest of others, which is at the core of many social interactions. Our meta-analysis shows that sentiment analysis can explain human behaviour beyond economic outcomes. We discuss future research directions. We hope this work sets the stage for a novel game theoretical approach that emphasizes the importance of language in human decisions.
    Date: 2024–03
    URL: http://d.repec.org/n?u=RePEc:arx:papers:2403.08944&r=cbe

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